Mercurial > public > mercurial-scm > hg-stable
view rust/hg-core/src/progress.rs @ 52552:66e34bc44280
rhg: set the expected temp file permissions (0o666 minus umask)
This continues the theme of a48c688d3e80, and fixes the bug #6375,
which was causing some problems for us, where a non-group-readable
file can't be copied, which breaks some tools that copy the repo.
This affects both the `checkexec` file and the temporary file we
use for filesystem time measurement, since either of these files
remaining on disk can cause this problem, and the 0666 permissions
are just the better default here.
author | Arseniy Alekseyev <aalekseyev@janestreet.com> |
---|---|
date | Thu, 05 Dec 2024 13:17:32 +0000 |
parents | a876ab6c3fd5 |
children |
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//! Progress-bar related things use std::{ sync::atomic::{AtomicBool, Ordering}, time::Duration, }; use indicatif::{ProgressBar, ProgressDrawTarget, ProgressStyle}; /// A generic determinate progress bar trait pub trait Progress: Send + Sync + 'static { /// Set the current position and optionally the total fn update(&self, pos: u64, total: Option<u64>); /// Increment the current position and optionally the total fn increment(&self, step: u64, total: Option<u64>); /// Declare that progress is over and the progress bar should be deleted fn complete(self); } const PROGRESS_DELAY: Duration = Duration::from_secs(1); /// A generic (determinate) progress bar. Stays hidden until `PROGRESS_DELAY` /// to prevent flickering a progress bar for super fast operations. pub struct HgProgressBar { progress: ProgressBar, has_been_shown: AtomicBool, } impl HgProgressBar { // TODO pass config to check progress.disable/assume-tty/delay/etc. /// Return a new progress bar with `topic` as the prefix. /// The progress and total are both set to 0, and it is hidden until the /// next call to `update` given that more than a second has elapsed. pub fn new(topic: &str) -> Self { let template = format!("{} {{wide_bar}} {{pos}}/{{len}} {{eta}} ", topic); let style = ProgressStyle::with_template(&template).unwrap(); let progress_bar = ProgressBar::new(0).with_style(style); // Hide the progress bar and only show it if we've elapsed more // than a second progress_bar.set_draw_target(ProgressDrawTarget::hidden()); Self { progress: progress_bar, has_been_shown: false.into(), } } /// Called whenever the progress changes to determine whether to start /// showing the progress bar fn maybe_show(&self) { if self.progress.is_hidden() && self.progress.elapsed() > PROGRESS_DELAY { // Catch a race condition whereby we check if it's hidden, then // set the draw target from another thread, then do it again from // this thread, which results in multiple progress bar lines being // left drawn. let has_been_shown = self.has_been_shown.fetch_or(true, Ordering::Relaxed); if !has_been_shown { // Here we are certain that we're the only thread that has // set `has_been_shown` and we can change the draw target self.progress.set_draw_target(ProgressDrawTarget::stderr()); self.progress.tick(); } } } } impl Progress for HgProgressBar { fn update(&self, pos: u64, total: Option<u64>) { self.progress.update(|state| { state.set_pos(pos); if let Some(t) = total { state.set_len(t) } }); self.maybe_show(); } fn increment(&self, step: u64, total: Option<u64>) { self.progress.inc(step); if let Some(t) = total { self.progress.set_length(t) } self.maybe_show(); } fn complete(self) { self.progress.finish_and_clear(); } }