view rust/hg-core/src/progress.rs @ 52664:f5091286b10c

packaging: modernize (compat PEP 517) with less distutils and setup.py calls - setup.py: less distutils imports and setuptools required distutils is deprecated and one should import commands from setuptools to support modern workflows depending on PEP 517 and 518. Moreover, for Python >=3.12, distutils comes from setuptools. It corresponds to old and unmaintain code that do not support PEP 517. The PEP 517 frontends (pip, build, pipx, PDM, UV, etc.) are responsible for creating a venv just for the build. The build dependencies (currently only setuptools) are specified in the pyproject.toml file. Therefore, there is no reason to support building without setuptools. Calling directly setup.py is deprecated and we have to use a PEP 517 frontend. For this commit we use pip with venv. - run-tests.py: install with pip instead of direct call of setup.py Mercurial is then built in an isolated environment. - Makefile: use venv+pip instead of setup.py
author paugier <pierre.augier@univ-grenoble-alpes.fr>
date Wed, 08 Jan 2025 05:07:00 +0100
parents a876ab6c3fd5
children
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//! Progress-bar related things

use std::{
    sync::atomic::{AtomicBool, Ordering},
    time::Duration,
};

use indicatif::{ProgressBar, ProgressDrawTarget, ProgressStyle};

/// A generic determinate progress bar trait
pub trait Progress: Send + Sync + 'static {
    /// Set the current position and optionally the total
    fn update(&self, pos: u64, total: Option<u64>);
    /// Increment the current position and optionally the total
    fn increment(&self, step: u64, total: Option<u64>);
    /// Declare that progress is over and the progress bar should be deleted
    fn complete(self);
}

const PROGRESS_DELAY: Duration = Duration::from_secs(1);

/// A generic (determinate) progress bar. Stays hidden until `PROGRESS_DELAY`
/// to prevent flickering a progress bar for super fast operations.
pub struct HgProgressBar {
    progress: ProgressBar,
    has_been_shown: AtomicBool,
}

impl HgProgressBar {
    // TODO pass config to check progress.disable/assume-tty/delay/etc.
    /// Return a new progress bar with `topic` as the prefix.
    /// The progress and total are both set to 0, and it is hidden until the
    /// next call to `update` given that more than a second has elapsed.
    pub fn new(topic: &str) -> Self {
        let template =
            format!("{} {{wide_bar}} {{pos}}/{{len}} {{eta}} ", topic);
        let style = ProgressStyle::with_template(&template).unwrap();
        let progress_bar = ProgressBar::new(0).with_style(style);
        // Hide the progress bar and only show it if we've elapsed more
        // than a second
        progress_bar.set_draw_target(ProgressDrawTarget::hidden());
        Self {
            progress: progress_bar,
            has_been_shown: false.into(),
        }
    }

    /// Called whenever the progress changes to determine whether to start
    /// showing the progress bar
    fn maybe_show(&self) {
        if self.progress.is_hidden()
            && self.progress.elapsed() > PROGRESS_DELAY
        {
            // Catch a race condition whereby we check if it's hidden, then
            // set the draw target from another thread, then do it again from
            // this thread, which results in multiple progress bar lines being
            // left drawn.
            let has_been_shown =
                self.has_been_shown.fetch_or(true, Ordering::Relaxed);
            if !has_been_shown {
                // Here we are certain that we're the only thread that has
                // set `has_been_shown` and we can change the draw target
                self.progress.set_draw_target(ProgressDrawTarget::stderr());
                self.progress.tick();
            }
        }
    }
}

impl Progress for HgProgressBar {
    fn update(&self, pos: u64, total: Option<u64>) {
        self.progress.update(|state| {
            state.set_pos(pos);
            if let Some(t) = total {
                state.set_len(t)
            }
        });
        self.maybe_show();
    }

    fn increment(&self, step: u64, total: Option<u64>) {
        self.progress.inc(step);
        if let Some(t) = total {
            self.progress.set_length(t)
        }
        self.maybe_show();
    }

    fn complete(self) {
        self.progress.finish_and_clear();
    }
}