Mercurial > public > mercurial-scm > hg
view rust/hg-core/src/progress.rs @ 52664:f5091286b10c
packaging: modernize (compat PEP 517) with less distutils and setup.py calls
- setup.py: less distutils imports and setuptools required
distutils is deprecated and one should import commands from setuptools to support
modern workflows depending on PEP 517 and 518.
Moreover, for Python >=3.12, distutils comes from setuptools. It corresponds to old and
unmaintain code that do not support PEP 517.
The PEP 517 frontends (pip, build, pipx, PDM, UV, etc.) are responsible for creating a
venv just for the build. The build dependencies (currently only setuptools) are specified
in the pyproject.toml file. Therefore, there is no reason to support building without
setuptools.
Calling directly setup.py is deprecated and we have to use a PEP 517 frontend.
For this commit we use pip with venv.
- run-tests.py: install with pip instead of direct call of setup.py
Mercurial is then built in an isolated environment.
- Makefile: use venv+pip instead of setup.py
author | paugier <pierre.augier@univ-grenoble-alpes.fr> |
---|---|
date | Wed, 08 Jan 2025 05:07:00 +0100 |
parents | a876ab6c3fd5 |
children |
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//! Progress-bar related things use std::{ sync::atomic::{AtomicBool, Ordering}, time::Duration, }; use indicatif::{ProgressBar, ProgressDrawTarget, ProgressStyle}; /// A generic determinate progress bar trait pub trait Progress: Send + Sync + 'static { /// Set the current position and optionally the total fn update(&self, pos: u64, total: Option<u64>); /// Increment the current position and optionally the total fn increment(&self, step: u64, total: Option<u64>); /// Declare that progress is over and the progress bar should be deleted fn complete(self); } const PROGRESS_DELAY: Duration = Duration::from_secs(1); /// A generic (determinate) progress bar. Stays hidden until `PROGRESS_DELAY` /// to prevent flickering a progress bar for super fast operations. pub struct HgProgressBar { progress: ProgressBar, has_been_shown: AtomicBool, } impl HgProgressBar { // TODO pass config to check progress.disable/assume-tty/delay/etc. /// Return a new progress bar with `topic` as the prefix. /// The progress and total are both set to 0, and it is hidden until the /// next call to `update` given that more than a second has elapsed. pub fn new(topic: &str) -> Self { let template = format!("{} {{wide_bar}} {{pos}}/{{len}} {{eta}} ", topic); let style = ProgressStyle::with_template(&template).unwrap(); let progress_bar = ProgressBar::new(0).with_style(style); // Hide the progress bar and only show it if we've elapsed more // than a second progress_bar.set_draw_target(ProgressDrawTarget::hidden()); Self { progress: progress_bar, has_been_shown: false.into(), } } /// Called whenever the progress changes to determine whether to start /// showing the progress bar fn maybe_show(&self) { if self.progress.is_hidden() && self.progress.elapsed() > PROGRESS_DELAY { // Catch a race condition whereby we check if it's hidden, then // set the draw target from another thread, then do it again from // this thread, which results in multiple progress bar lines being // left drawn. let has_been_shown = self.has_been_shown.fetch_or(true, Ordering::Relaxed); if !has_been_shown { // Here we are certain that we're the only thread that has // set `has_been_shown` and we can change the draw target self.progress.set_draw_target(ProgressDrawTarget::stderr()); self.progress.tick(); } } } } impl Progress for HgProgressBar { fn update(&self, pos: u64, total: Option<u64>) { self.progress.update(|state| { state.set_pos(pos); if let Some(t) = total { state.set_len(t) } }); self.maybe_show(); } fn increment(&self, step: u64, total: Option<u64>) { self.progress.inc(step); if let Some(t) = total { self.progress.set_length(t) } self.maybe_show(); } fn complete(self) { self.progress.finish_and_clear(); } }